No surprises in this exchange; it doesn’t even really touch on any current (widespread) controversies involving the class.
@bradh1994 The tricky thing about old-fashioned rogue control is it's really unfun to be on the receiving end and feel like you can't play.
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Greg Street (@Ghostcrawler) December 17, 2012
The days in which “stunlock” actually meant what the term was intended to mean (i.e., the ability of a rogue to literally keep a toon stunned for upwards of 30+ seconds) are long gone, and rightly so. The issues that rogues appear to have in competitive PvP at the moment are more about the class being properly balanced than about re-establishing the class’s ability to render their opponents’ keyboards useless.
They never kept me stunned for upwards of 30 seconds.
But that’s because I died way before that.
/pvp pro
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