Amidst all the twichatter about rogue population numbers over the past couple of days, Ghostcrawler took a detour to comment on one of the more interesting questions about rogue specs:
@Somnchai We think Combat is *too* focused on multi-target fights (not so useful in PvP). Would like to buff single target and nerf AE.—
Greg Street (@Ghostcrawler) December 19, 2012
This isn’t the first time GC has tweeted about Combat’s “one trick pony” nature. It’s clearly a question he and the devs are struggling with (and one we players often disagree on, too): How can we keep Combat feeling “special” without making it feel like it’s required for two-target situations and useless (compared to the other specs) everywhere else?
This isn’t a new question. We’ve talked about it extensively over in the WoW rogue forum, and more than a year ago Chase Christian (Madsushi in the WoW forums) eloquently walked through his issues with Combat cleave over on WoW Insider. I don’t pretend I’ve got a brilliant answer. (Or even a stupid one.)
But it’s hard for me to see any solution that keeps Blade Flurry as a Combat-only ability. Blade Flurry has to be powerful enough that it’s the best thing to use against two targets, otherwise there’s no point in it existing. And if it’s the best thing to use against two targets, it’s going to feel “required” to use in any two-target situation (or any situation where you *really* need huge AoE burst through the combination of Blade Flurry + Killing Spree).
Yet if you make Blade Flurry baseline, or you nerf it to the point where it’s not very powerful, then what have you done to one of the very few remaining things that helps differentiate one rogue spec from another?