I mentioned a few days ago that lead PvP guru Brian Holinka had tweeted our clearest hint yet that Shuriken Toss was likely to get a nerf sometime soonish, due to its strength in significantly harming manned enemy pixels. This exchange earlier today may give us an idea for what sort of nerf we can expect:
@clemik99 We feel rogue CP generation is too high at ranged. Made Deadly Throw change OP—
Holinka (@holinka) April 03, 2013
(The “Deadly Throw” change Holinka is referring to is a Patch 5.2 buff that made DT’s interrupt/spell lockout work when used at 3-5 combo points, instead of only at 5.)
So, if Shuriken Toss damage is a concern in PvP (as Holinka noted in his previous tweet), and ST’s rapid combo point generation makes DT too powerful in PvP as well, I’m thinking the logical move would be to increase the energy cost for Shuriken Toss (perhaps to ~35 energy or so). Of course, I say that with virtually no understanding of PvP balance, so take that prediction with a bucket of salt.
I’d also be sad to see such an energy-cost increase happen from a PvE questing standpoint, because ST has proven to be tremendously useful in dailies, particularly when trying to solo some of those Isle of Thunder rares.