(Last updated: April 11)
The first (at last!) official version of the Warlords of Draenor “alpha” notes are… very, very long. And winding. Much like the path a rogue must take through a battleground so as to avoid detection and catch their enemy unawares. Or something.
There are bits ‘n’ chunks ‘n’ morsels of rogue-related information scattered throughout this hefty document, and as you and I both know, rogues are not built to simply barrel through a huge blog post in order to reach their objective. We need a little something to slip past all of those silly, extraneous details the lesser classes care about and get right to the goods.
Read on, my brethren.
(Please keep in mind: These are *alpha* notes. Widespread testing has not even begun. Any and all of this can, and much of it likely will, change over the many months between now and the launch of WoD.)
The Really Big Stuff (Classwide)
- Combo points will stack on the rogue, not the target. (this is not in the notes yet)
- Beyond that, there are no major, fundamental changes to rogue mechanics on the table.
- That said, a ton of existing spells and class mechanics are changing in ways that, although they seem subtle and small individually, will likely add up to create a more distinctive “feel” and theme for each rogue spec.
- Also, nuances being added to each spec (well, more so for Assassination and Combat than Subtlety) will likely create more of a “skill gap” separating the damage-dealing potential of a person who’s “decent” at playing a rogue from a person who’s excellent at playing one.
- Ambush will no longer have a positional requirement; it can be used in front or behind the target. (Backstab is a different story; see the Subtlety section below.)
- The following spells will go bye-bye:
- Disarm Trap
- Expose Armor
- Mind-Numbing Poison
- Paralytic Poison
- Redirect (since CPs will stack on the rogue; this is not in the notes yet)
- Rupture (for combat spec only; Mut and Sub will still have it)
- Shadow Blades