Homogenization: It’s not just for milk anymore. Or so the wails of many a rogue this expansion would have us believe.
But in the Mists era, have our three rogue specs truly lost all of their unique flair?
In the context of a thread that discussed class uniqueness more generally, Blizz Community Manager Daxxarri (who has been known to prowl the WoW rogue class forum in the guise of a stealthy Protoss) took a detour to specifically address a person who asked why all rogue specs feel the same:
Rogues are something of an edge case, and moving previously spec defining abilities into the talent tree probably contributes to this, though I’d argue that it’s resulted in a class that’s more fun to play overall. Still, I find that Combat feels different from Assassination feels different from Sub. The differences are admittedly more subtle (no pun intended) than some other classes, though.
It’s Daxxarri’s last point that, for me, gets to the heart of this particular issue. He concedes the point made by many that what “feels” different about each rogue spec can be hard to tease out. But depending on how each of us plays, and on what particular characteristics of a class/spec are most important to us, the three rogue specs can be either glaringly different or impossible to tell apart.