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Shuriken Toss in action.WoW Insider’s Mathew Rossi knows how to write a sexy headline. “Are rogues a dying class?” is the tantalizing title of a new article posted on Dec. 10 that explores a lovely series of spreadsheets and graphs by Cynwise on Warcraft’s current class population numbers. In it, Rossi writes:

Rogues went from 7.67% of max level at patch 5.0.4, the pre-Mists of Pandaria patch, to 5.51% of max level as of patch 5.1, a drop of over 2%. This is at a time when most other classes either held steady (Paladins, Druids, DK’s and Hunters all held at about even with their Cataclysm and patch 5.0.4 numbers), went up (Warriors saw a jump from 9.25% at max level to 10.14% between 5.0.4 and 5.1, while Warlocks went up from 6.7% to 7%) or saw slight declines (Shamans, Priests and Mages all saw slight declines). By comparison, the rogue decline becomes stark.

So, where have all the rogues gone?

(more…)

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The podcast mentioned below is a reference to GC’s Dec. 5 interview on All Things Azeroth, which I’ll write more about below these tweets.

 

 

A smattering of rogue players went a little wacky on the WoW forums when GC made his comment about there being fewer rogues than Ret pallies, as though he had made the statement to mean… well, anything at all in relation to rogues, really. In actuality, GC was responding to a tongue-in-cheek question about why he hates paladins so much.

Here’s the full quote:

The paladin thing is really funny — I honestly think it is just because there are so many freaking paladins out there. At times, probably right now, there are more Retribution paladins than there are rogues. So, anytime you do anything to the paladin class, there’s this enormous uprising, because they feel like they’re being picked on, even though they’re actually the majority of players out there. And I think, since then, it’s just kind of become a running joke that Ghostcrawler plays a mage and hates paladins. Neither of which is true.

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@ESolett: “@Ghostcrawler Be honest. Play a rogue at 90 and tell me it’s fun. I dare you.”

@Ghostcrawler: “@ESolett if I did find it fun, you’d just tell me I was wrong I think.”

Twitterized 11/18/2012

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@ESolett: “@Ghostcrawler Rogues don’t find your game and many are going to quit if they don’t see good changes in 5.1. Stop telling us what we find fun”

@Ghostcrawler: “.@ESolett What if I tell you what I find fun and you tell me what you find fun & everyone stops trying to be the voice of the community? :)”

@twbrien: “@Ghostcrawler @ESolett http://us.battle.net/wow/en/forum/topic/6999249892 … We tried that. You ignored us for an entire beta cycle. Fess up and fix it.”

@Ghostcrawler: “@twbrien As soon as you say “we” and “us” then you’re kind of missing my point.”

@zakkar484: “@Ghostcrawler @twbrien … what to listen to, consciuously or not. You reap the results of that (horrible PVP, constant whines).”

@Ghostcrawler: “@zakkar484 I read the role and PvP forums regularly. Feedback is always valuable. It just doesn’t always result in immediate change.”

Twitterized 10/24/2012

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Daxxarri stopped into the WoW rogue forum on Oct. 5 for a little back-and-forth with players on how the rogue class is playing in 5.0.4. He started off responding to a post that monks and rogues are similar because they both “consume singular resources” for their abilities.

While true, the abilities Monks use to generate Chi are not very damaging, while the strikes a Rogue uses to create combo points are core damage abilities. Monks need Chi to execute bread and butter damage abilities at all. It’s not a very good direct comparison. One should always be careful when comparing how one class’s abilities work versus another to take into account all the variables.

Then later, in response to a post about how blues don’t appear in the rogue forum:

Class forums are places where we want players talking to players, but I heard you guys were a little frustrated. I wanted to drop by and say hi, and I saw the comparison with Monks. That kind of false side-by-side comparison is something I like to nip in the bud. It creates un-justified class jealousy, y’know?

Better to consider your class mechanics within the context of your class mechanics instead.

And a little later in the thread:

To be fair, I remain impartial in that I always have to (and want to) take the broad view when considering class issues. I also know that you guys are frustrated, but the hard truth is that, even before Legendary weapon hijinks, Rogues needed some adjustment.

Still, we want every class to feel fun and satisfying to play, and I wanted to drop by and find out some specifics regarding why you guys are sad.

Edit: Please don’t exaggerate the issues, by the way. It’s much easier to relay information when I’m not trying to separate fact from fiction.

Daxxarri extended the post limit and let the discussion continue for about a week, before locking things up at post #739 with:

I don’t have anything specific to share just yet, but I want to thank you all for taking the time to share your feelings in the thread.

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