Sorry for two things: 1) the delay on this post (this hotfix is at least two days old) and 2) the fact that I pretty much have no clue what it’s about. I am posting it late at night (on the right coast, at least) in hopes that I’ll be able to alleviate my OCD-ish need to report this while still ensuring that almost nobody reads it.
The Oct. 7 update to the official Patch 5.4 hotfix notes (not to be confused with the Oct. 9 update, which is the day I’m writing this post, but not the day to which I’m referring, because that would make too much sense) included this:
Corrected an issue with Cloak and Dagger that could allow Rogues to bypass some targeting and line-of-sight restrictions.
Yep. So. That happened.
I was away from gaming and blogging for virtually all of the past week-plus, so you guys may have more clue than me what this was about. My educated guess is that it was meant to bring Shadowstep’s and CnD’s mechanics closer together. For instance:
- In PvP: The Strand of the Ancients battleground was recently tweaked to ensure that rogues could no longer Shadowstep to cannons, helping lead to extremely fast wins due to the increased power of bombs in Patch 5.4. A few rogues discovered, however, that Cloak and Dagger still worked on the cannons, which clearly was no longer intended. I’m assuming this hotfix addresses that.
- In PvE: Meanwhile, on the Siegecrafter Blackfuse fight in the Siege of Orgrimmar raid, one of the tasks us damage-dealers need to perform involves jumping into a pipe so we can be transported over to a conveyor belt where adds spawn. Adds spawn on the belt every 30 seconds, but we can only use the pipe once every 60 seconds (thanks to a debuff placed on us). A few of you clever roguetypes realized that you could use Cloak and Dagger (but not Shadowstep) to bypass the debuff and teleport directly to an add on the belt. I wouldn’t be surprised if the hotfix resolved that little issue as well.
If I’m wrong about any or all of this, please yell at me and cast aspersions in the comments.