Posts Tagged ‘hotfix’

(This is cross-posted on Ravenholdt, the most rogue-iest rogue site in historogue.)
Tuning changes for all classes have continued into the first week following the launch of the major pre-expansion Patch 6.0.2. The rogue, she is not immune from these post-launch hotfixes; our class received three small-but-critical adjustments over the past several days.
Wound Poison’s damage was reduced by 40% (Oct. 16). Looks like a big nerf; it’s more like a necessary correction. In PvE, Wound Poison had been looking really strong late in the Warlords beta/PTR — so strong, in fact, that for raiders it appeared better than Deadly Poison. Which would be really weird, since WP is not intended for use in raiding; many bosses are immune to the healing reduction debuff, which can create issues with Assassination’s Venemous Wounds ability.
Anyway, moot point now, since it looks like the WP damage nerf did the trick; ShadowCraft now indicates that using WP instead of IP results in a roughly 3% to 6% reduction in DPS, depending on spec (the gap is smallest for Subtlety, largest for Assassination).
Hemorrhage’s damage was increased by 20% (Oct. 16). Late in the beta/PTR, Backstab and Hemo received a series of changes that appeared to be aimed at ensuring that 1) Subtlety DPS in general wasn’t too much stronger than other specs/classes and 2) Backstab was clearly superior to Hemo. We saw a few players express concerns that the designers went too far with that second goal, and actually made Hemo too weak (a particular concern for people leveling or solo-playing in Sub spec). Looks like the designers agreed.
Cloak and Dagger got a bug fix (Oct. 17). Players quickly noticed, once Patch 6.0.2 went live, that Cloak and Dagger was once again usable by Subtlety rogues during Shadow Dance — a feature that was taken away during the Mists expansion because it was too powerful in PvP. The return of CnD-in-Dance was confirmed to be a bug, and a hotfix resulted that has taken away the ability for rogues in Shadow Dance to take advantage of the extended range-plus-teleport that CnD grants us on Ambush, Cheap Shot and Garrote.
These unexpected CnD changes have spurred a new round of discussion among players regarding what’s wrong with the entire Level 60 talent tier from a PvP standpoint — and what they’d like to see done about it.

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Throughout the Mists expansion, an unaddressed quirk had allowed rogues to cause trouble while stealthed for much longer than was intended.

No more.

From the March 18 Patch 5.4.7 hotfix list (though it appears to have been live for at least a day prior):

Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.

In other words, what was happening here was that a rogue would cast Vanish, which would activate Subterfuge. Normally, both the “improved stealth mode” granted by Vanish and the Subterfuge buff last for three seconds, meaning they drop off at the same time. But the Glyph of Vanish makes that “improved stealth” last a total of five seconds. So it caused Subterfuge to actually proc twice — once when the rogue first hit Vanish, and then again when the five seconds wore off, extending their stealth by an additional three seconds.

(Correct me if I’m wrong, but if a rogue used Preparation after this, they could theoretically do everything all over again with an additional Vanish, actually giving them 16 seconds of stealth while still actively wreaking havoc.)

From what little I know about this bug, the value of exploiting it was not tremendous, particularly in PvP. Players had known about it for quite some time, but because it requires PvP rogues to burn a hugely valuable Vanish for somewhat dubious benefit, its relevance in competitive environments (specifically arena) was pretty limited.

It was probably utilized much more frequently among Subtlety raiders who were very serious about optimizing their DPS rotation, since its use during raid fights would have yielded more Ambushes (and, I’m assuming without actually pondering numbers here, better Find Weakness uptime).

But! Not anymore. :)

But but! There’s at least one upside:

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On March 11, this hotfix was posted:

Worgen

  • Darkflight’s movement speed increase no longer stacks with Burning Rush or Burst of Speed.

Almost immediately, rogues started noticing. And it wasn’t just the worgen-only Darkflight-BoS combo — which had reportedly allowed worgen rogues to briefly experience run speeds of up to 425% — that had apparently been affected. Burst of Speed no longer appears to stack with any other movement-speed enhancing spell, including the engineering perk Nitro Boosts.

This, in and of itself, appeared to cause only a small amount of grumbling. Worgen players have long been able to stack Darkflight with Burst of Speed, giving them a huge advantage in select situations — for instance, as a flag carrier in Warsong Gulch. Establishing better balance, even at this late stage in the expansion, is hard to argue against, particularly when the change is ultimately such a small one.

Regardless, though not explicitly laid out within the hotfix, the change appears to be “pretty much” intended:

What may be less intended is a side effect: While Burst of Speed is active, rogues appear to be locked out from using any other movement-enhancing spell, including Sprint. This prevents a rogue from, say, hitting Sprint just as BoS is about to wear off to maintain their 70% speed buff without interruption. Instead, BoS must actually drop off, briefly slowing the rogue, before Sprint can be activated.

Whether this is part of the intended changes or not — and whether it’ll be tweaked or not — remains to be seen. But it looks like at least the design team is keenly aware of the complaints.

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Sorry for two things: 1) the delay on this post (this hotfix is at least two days old) and 2) the fact that I pretty much have no clue what it’s about. I am posting it late at night (on the right coast, at least) in hopes that I’ll be able to alleviate my OCD-ish need to report this while still ensuring that almost nobody reads it.

The Oct. 7 update to the official Patch 5.4 hotfix notes (not to be confused with the Oct. 9 update, which is the day I’m writing this post, but not the day to which I’m referring, because that would make too much sense) included this:

Corrected an issue with Cloak and Dagger that could allow Rogues to bypass some targeting and line-of-sight restrictions.

Yep. So. That happened.

I was away from gaming and blogging for virtually all of the past week-plus, so you guys may have more clue than me what this was about. My educated guess is that it was meant to bring Shadowstep’s and CnD’s mechanics closer together. For instance:

  • In PvE: Meanwhile, on the Siegecrafter Blackfuse fight in the Siege of Orgrimmar raid, one of the tasks us damage-dealers need to perform involves jumping into a pipe so we can be transported over to a conveyor belt where adds spawn. Adds spawn on the belt every 30 seconds, but we can only use the pipe once every 60 seconds (thanks to a debuff placed on us). A few of you clever roguetypes realized that you could use Cloak and Dagger (but not Shadowstep) to bypass the debuff and teleport directly to an add on the belt. I wouldn’t be surprised if the hotfix resolved that little issue as well.

If I’m wrong about any or all of this, please yell at me and cast aspersions in the comments.

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Well, this’ll probably make a few people unhappy. :)

A new batch of hotfixes was just posted on WoW’s official site, and it includes a whole mess of balance changes to nearly every class.

These are the rogue bits:

  • Assassination: Assassin’s Resolve now increases the Rogue’s damage by 20% (down from 25%).
  • Subtlety: Sanguinary Vein now causes the Rogue to deal 35% additional damage to targets afflicted by Rupture, Garrote, or Crimson Tempest (up from 25%).
  • Subtlety: Tier-16 4-piece set bonus should no longer incorrectly activate from attacks other than Backstab.

I realize the Assassination nerf may instill within you a deep desire to wail and gnash your teeth, but before you grind those molars down to nubs, let me show you these:

One Spec to Rule Them All?

These are Raidbots’ DPS graphs (top 100 average; 25-man normal mode). That line up at the top is Assassination. On these three fights, it’s not even close — we’re talking a 10%-20% gap between Mut and the next-best spec.

Now, Raidbots’ trend lines and DPS averages always need to be taken with a healthy dose of salt, because any number of biases can potentially come into play that skew the data and make gaps look larger than they are. Our theorycrafter extraordinaire Fierydemise, for instance, offers that Mut’s quicker learning curve compared to most other specs/classes may be partly to blame.

But also keep in mind that the new raid has been out for two weeks now. Blizzard’s designers have access to a far deeper, far more informative array of data on raid performance than we do, and are notoriously (and understandably) reluctant to nerf specs after a patch has launched. It takes a *lot* for them to decide it’s worth it; clearly, in this case, they felt the cumulative evidence showed that Mut was blatantly overperforming — and that its overperformance was consistent, if not increasing, as more and more players began to progress through the new raid.

If the charts above hold true, the nerfs about to hit the spec (which likely won’t actually take effect until Tuesday’s restarts) won’t seriously affect its dominance on fights like Norushen. They’ll just temper it a bit.

Meanwhile, as you can also see in the above charts, Subtlety continues to be dragged through the mud in end-game PvE. The spec’s horrible performance overall may be less about its actual DPS potential and more about the fact that most raiders still won’t touch it with a ten foot e-pole, but regardless the designers clearly felt something had to be done to encourage folks to give Sub a shot. (Personally, I’m increasingly feeling like removing Backstab’s positional requirement would go much farther toward achieving that goal than any DPS adjustments would.) I’ve also seen a handful of complaints that rogues’ sustained damage in PvP feels a little low, so this may well help on that front as well.

Lastly, the final hotfix note refers to reports from players that the new Tier 16 four-piece set bonus for Subtlety — in which every Backstab has a chance to turn your *next* Backstab into an Ambush you can use outside of stealth — wasn’t just proccing off of Backstab, but off of all sorts of other abilities, including Fan of Knives and regular Ambushes. That issue should be cleaned up shortly.

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Really quick note on a Patch 5.4 hotfix posted this evening:

Evil is a Point of View should no longer incorrectly cause Turn Evil to affect targets that are immune to loss of control effects.

This refers to the new level-30 paladin talent that allows pallies to join the ranks of classes with an option to use a fear against enemy players. Since Patch 5.4 went live yesterday, pallies with that talent were able to use Turn Evil to fear rogues (among others) at any time — including while they were in the middle of a Killing Spree, an ability that should be impossible to stop.

And now, assuming the hotfix works, it will be impossible again.

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Just over a week ago, the Vicious Talisman of Shado-Pan Assault — a PvE trinket purchased with Valor points — was nerfed, after many players expressed concerns (and Blizzard agreed) that it was too strong in PvP. The nerf reduced the strength of the trinket’s proc by 21.5%, in hopes of curbing the amount of burst damage it granted. (The same change was made to the Strength version of the trinket.)

But it didn’t take long for Blizzard to start to feel like the proc nerf might not be enough. So, as of a newly implemented hotfix, they’ve further reduced the value of the proc in PvP situations only — but they’ve doubled the proc’s length. The end result should be the same amount of damage, just more consistent and less bursty. The tooltip doesn’t appear to have been updated to match yet.

For your reading-what-official-people-write pleasure, I’ll dump all relevant tweets and Community Manager forum/blog post quotes below.

(more…)

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