…And lord, has there been cryin’.
In the past two weeks alone, a total of 43 tweets (by my count) mentioning Subterfuge have been directed at senior developers Ghostcrawler and Brian Holinka. A forum thread on the issue that started 8 hours ago already has three pages’ worth of responses.
Almost all of the comments about the ability have fallen into one of two categories:
- Rogue players who are pissed that Subterfuge doesn’t work well enough
- Non-rogue players who are pissed that Subterfuge works too well
This is how you know an ability is successful: It makes EVERYBODY miserable.
In a nutshell, the rogue-player complaints revolve around Subterfuge’s unreliability; despite some fixes a few months back, its three-second destealth countdown still appears to occasionally begin even though the rogue hasn’t done anything that should logically trigger it. The non-rogue player complaints revolve around feeling it’s unfair that, within that three-second window, a rogue can repeatedly use abilities like Kidney Shot (for crowd control) or Ambush (for burst damage) largely at will.
To which PvP chief Brian Holinka responds: We hear you, but for the time being at least, you’re just gonna have to deal with it.
@ChritznL Is it really the problem? Didn't read a lot of 5.0 complaints. Is there more to this?—
Holinka (@holinka) March 30, 2013
Holinka Official Feedback Acknowledgement #1: I have read your tweet about subterfuge—
Holinka (@holinka) April 17, 2013
@ThornassEU It's a reply to everyone that tweets me about how subterfuge is OP and how subterfuge is bugged—
Holinka (@holinka) April 17, 2013
@ChritznL We have no plans for subterfuge—
Holinka (@holinka) April 24, 2013
@EwynOutland I understand the call for a subterfuge nerf but focusing on what changed between 5.1 and 5.2—
Holinka (@holinka) April 27, 2013
