Posts Tagged ‘PvP’

On March 11, this hotfix was posted:

Worgen

  • Darkflight’s movement speed increase no longer stacks with Burning Rush or Burst of Speed.

Almost immediately, rogues started noticing. And it wasn’t just the worgen-only Darkflight-BoS combo — which had reportedly allowed worgen rogues to briefly experience run speeds of up to 425% — that had apparently been affected. Burst of Speed no longer appears to stack with any other movement-speed enhancing spell, including the engineering perk Nitro Boosts.

This, in and of itself, appeared to cause only a small amount of grumbling. Worgen players have long been able to stack Darkflight with Burst of Speed, giving them a huge advantage in select situations — for instance, as a flag carrier in Warsong Gulch. Establishing better balance, even at this late stage in the expansion, is hard to argue against, particularly when the change is ultimately such a small one.

Regardless, though not explicitly laid out within the hotfix, the change appears to be “pretty much” intended:

What may be less intended is a side effect: While Burst of Speed is active, rogues appear to be locked out from using any other movement-enhancing spell, including Sprint. This prevents a rogue from, say, hitting Sprint just as BoS is about to wear off to maintain their 70% speed buff without interruption. Instead, BoS must actually drop off, briefly slowing the rogue, before Sprint can be activated.

Whether this is part of the intended changes or not — and whether it’ll be tweaked or not — remains to be seen. But it looks like at least the design team is keenly aware of the complaints.

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Quick post with a heads-up on the first direct change to the rogue class in a good while — though it won’t kick in until the next minor patch (5.4.7), which is currently still on the public test realm.

Nerve Strike now causes a successful Kidney Shot or Cheap Shot to also reduce the damage dealt by player targets by 25% (down from 50% for player targets). No changes to the talent when used against non-player targets.

That update to the official PTR patch notes, posted this evening, make official the datamining from earlier today.

Early reaction to the planned nerf has been muted. (This is no doubt at least in part due to the fact that another change revealed at the same time — warrior Charge becoming a root instead of a stun — caused a significant stir, before a clarification was issued that adding a stun effect would still be an option via talent.) Most of the player comments I’ve come across suggest it was an appropriate adjustment to the power of rogue peels (the ability to take pressure off of a teammate who’s being hurt) in arena comps.

Quoth WoW PvP chief Brian Holinka:

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Really quick note on a Patch 5.4 hotfix posted this evening:

Evil is a Point of View should no longer incorrectly cause Turn Evil to affect targets that are immune to loss of control effects.

This refers to the new level-30 paladin talent that allows pallies to join the ranks of classes with an option to use a fear against enemy players. Since Patch 5.4 went live yesterday, pallies with that talent were able to use Turn Evil to fear rogues (among others) at any time — including while they were in the middle of a Killing Spree, an ability that should be impossible to stop.

And now, assuming the hotfix works, it will be impossible again.

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Blizzard seems to have an affinity for announcing Warcraft updates in the afternoon/evening on Fridays. For those of us who like to report on game updates for the benefit of others, we call this practice “RUINING OUR WEEKENDS.” (In the case of the announcement about new types of buyable in-game items, we also may sometimes call it “burying the news.” Ahem.)

In my case, there was no ruination this time: I said “screw it” and ran away to have myself a WoW-free, blog-free, Twittah-free weekend. Nyah.

As a result, the two developments that broke on Friday regarding rogues in Patch 5.4 likely aren’t news to many of you. But I’m going to note them here nonetheless, ’cause that’s how I do — and because there’s some new stuff to report about player reactions.

One of the two developments announced Friday is a preview of two Combat changes: an upcoming buff to Sinister Strike and the re-introduction of a former talent (no, not Versatility) for Combat rogues. The second development is a nice little quality-of-life fix for the Glyph of Blind.

I’m gonna mention the glyph fix first because it’s quick. This was the only rogue-related change in Friday’s update to the official Patch 5.4 PTR notes: The Glyph of Blind is receiving a tweak so that, if you’re specced into Dirty Tricks and you have the glyph equipped, your poisons and bleeds will to continue to damage your enemy while it’s Blinded. (In the live game now, if I’m recalling this properly, Glyph of Blind currently wipes out those DoT effects because that’s what it’s meant to do; it doesn’t care that Dirty Tricks is already ensures that Blind won’t break due to those effects.) It’s a handy fix both for PvP and for PvE soloing/questing (including Brawler’s Guild fights).

Now for the Combat spec stuff. Posting in the same thread he poked his flaming kittyhead into on Thursday, Blizz Community Manager Lore popped back in on Friday to offer a far more specific sense for where the developers are planning to go in an effort to make the Combat spec feel less oh-my-god-I’m-mashing-buttons-so-quickly-there’s-no-flesh-left-on-my-fingertips at higher gear levels:

Here’s a couple changes we’re going to try, hopefully in the next PTR build:

  • Sinister Strike: Weapon damage percent increased from 145% to 190%. Energy cost increased from 40 energy to 50 energy.
  • Ruthlessness: This new passive has been added for Combat Rogues at level 32. When you do a finishing move, you have a 20% chance per combo point spent to immediately regain 1 combo point on your current target.

So the goal here is that, by buffing Sinister Strike and causing it to spend energy faster, that will reduce the button mashing just slightly. Again, we want Combat to be faster paced, it’s just too extreme at the moment. Sinister Strike hitting harder is a nice perk as well.

However, that by itself would slow down Combat’s combo point generation, which is where Ruthlessness comes in. It should allow you to Eviscerate at about the same rate you do today, despite getting fewer Sinister Strikes in in the same time period. Although it’s configured like a proc, our intent is that Rogues will usually use finishers when it has a 100% chance.

(If Ruthlessness looks oddly familiar to you, that’s because it’s come back from the dead: It was a talent in the Assassination “tree” before the Mists talent overhaul, back when there was such a thing as a separate talent tree for each spec.)

A good number of us welcomed this change, at least in principle. However, several players quickly pointed out that although it provides a net buff to Sinister Strike (20% higher energy cost, but 31% more damage), it would also probably slow down how rapidly we cycle through our Bandit’s Guile Insight levels. Since our Insight level increases whenever we cast four Sinister or Revealing Strikes, hitting SS less often (due to the higher energy cost) means we’ll spend longer in no/Shallow/Moderate Insight, but the same amount of time in Deep Insight (which always lasts 15 seconds no matter how many times you mash SS/RvS).

This problem could easily be fixed by turning a few knobs on various abilities — and as Ghostcrawler reminded us again this weekend, serious DPS tuning hasn’t even started yet on the Patch 5.4 PTR, so it’s likely we’d see such a fix before the patch went live. (That’s assuming it wasn’t their intent all along to make this a DPS-neutral change by indirectly nerfing Bandit’s Guile.)

But Fierydemise, who during this expansion has established himself as one of our class’s most prominent theorycrafters, posted a detailed explanation for why he felt that — regardless of number tuning — this entire approach wouldn’t actually help to resolve Combat’s spamminess during the times when we’re spammier than a truck stop that’s run out of pork and beef. Here’s an excerpt:

The proposed changes make zero difference in spamminess during AR+SB which is the primary source of the complaints and slows down the spec the rest of the time. This seems directly opposite to what theses changes should do. Additionally these changes only further serve to prop up the T15 4pc which has been an overpowered set bonus from day 1 and is unlikely to be replaced during T16 without substantial nerfs.

Additionally these changes create substantial quality of life issues of leveling and low gear level players. Combat can already be quite frustrating at low gear levels because of limited haste and this will only serve to exacerbate that issue. In fact with these changes it is entirely possible that a poorly geared player could have their BG stacks fall off while using BF.

We’ll need to wait and see how Blizzfolk address or counter these concerns. There’s still a lot of Patch 5.4 PTR left, so it’s good that these sorts of issues are out on the table and being openly discussed so early in the process. Helps increase the likelihood that they’ll be ironed out before the patch goes live.

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After  a few quiet weeks on the Patch 5.4 PTR front, a new update to Blizzard’s official PTR notes brings with it a whole mess of rogue adjustments. Here are your headlines:

  • Subtlety’s combo point builders are getting buffed by around 15%. Backstab goes from 275% weapon damage up to 315%, while Hemorrhage goes from 140% weapon damage up to 160% with a slow weapon equipped and from 203% to 232% with a dagger.
  • Eviscerate is getting nerfed by 10%. A few things on this change:
    • This partly offsets the BS/Hemo buffs noted above, and provides a small nerf to Combat, as Fierydemise’s early calculations suggest. I’d be pretty surprised if this isn’t offset by buffs to Combat PvE in other areas as the PTR progresses.
    • This also reduces the burst power of Combat rogues in PvP who may want to use Marked for Death to score two quick Eviscerates. That may seem moot right now, but Combat may well make a resurgence in PvP next patch thanks to the ability to target-focus Killing Spree.
    • The net result of this nerf and the BS/Hemo buffs should be that Sub rogues become less bursty in PvP. Meanwhile, they should also have more uptime on their targets, because…
  • Our entire level-60 mobility talent tier is getting buffed.
    • Burst of Speed’s energy cost will be cut in half, from 30 energy to 15. (Remember that the cost was 60 at the start of the expansion.)
    • Cloak and Dagger’s range will increase from 30 to 40 yards. (The stealth restriction looks like it’s staying put.)
    • Shadowstep’s cooldown will drop from 24 seconds to 20.
  • Cheat Death is getting buffed. When it activates, it’ll reduce damage by 85% instead of 80%.

Nothing official yet on the possibly-maybe-new rogue glyphs that were datamined last week. We also have yet to see any concrete word from Blizzfolk on their hopes and plans for our PvE Tier 16 set bonuses, which are still going through adjustments (as I also noted in last week’s datamining post). We’re still likely in the early stages of the Patch 5.4 PTR, though, so expect many more adjustments — as well as more complete explanations of class changes — in the weeks (and perhaps months) to come.

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As I’ve started writing these TWIRBS up more regularly, I’m surprised to see just how much worthwhile stuff is written/said/noted about rogues even during weeks like the one we just had, where basically nothing of note actually happened with the class.

PvPers Go Hmm

Meanwhile, on the Patch 5.4 PTR

  • NEW CLASS CHANGES: A new PTR build was datamined, and fansites spotted a whooole mess of changes — except to rogues. :) The only rogue-specific adjustment was to the tooltip of our Tier 16 raid set bonus (instead of “When you generate a combo point from Revealing Strike, Honor Amongst Thieves, or Seal Fate,” it now reads “When you generate a combo point from Revealing Strike’s effect, Honor Among Thieves, or Seal Fate). I’m relatively sure isn’t actually a change — I think it’s meant just to clarify the tooltip. (I also think the tweak didn’t clarify it very well at all. If they’re trying to say the bonus will proc whenever we use a combo point-generating ability on our target while the Revealing Strike debuff is active… well, why not say that? :) )
  • NEW SHINIES: So, like I said, nothing new for rogues specifically. But we did get our first glimpse of how our legendary(!) cloaks will work (see the datamine for more), and we also got a first look at five interesting DPS trinkets that will drop in the Siege of Orgrimmar raid. I mention them briefly in this post over on Elitist Jerks, but I think I’ll do a blog entry about them as soon as our theorycrafting geniuses have had a chance to take a closer look. (In the meantime, you can look in on a pretty decent discussion that unfolded in the WoW rogue forum about the trinkets.)

PvE Theory-Ish Stuff

  • TIER 16: Last week’s WoW Insider column analyzes the upcoming Tier 16 set bonuses, and explores why Blizzard may have chosen the specific types of bonuses they have.

The Legendary Quest Chain

Fun Stuff

  • FAN FICTION: The Godmother returns with another chapter of her new tale about a dwarf hunter who has been through hell and back again (as all of our characters have, in terms of game lore). A rogue is one of the key characters in this wonderfully written story. (To be fair, I should disclose some bias: I’ve been helping a bit with getting these chapters ready for prime time. But I wouldn’t be doing so if I didn’t think it was great stuff to begin with. And I don’t even like WoW fan fiction!)

And that’s the week in rogueball. Don’t forget to stop in at the newly renamed Tweets From the Shadows page to see the latest twitterings from Blizzfolk on rogue-related subjects.

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What happens when passionate rogue players find themselves in a lull between patches with nothing much to talk about? Overanalysis. :)

As often as WoW developers warn that we shouldn’t put too much stock in numbers when it’s very early in a PTR, people are inevitably gonna do exactly that — especially when no additional information has been provided and there isn’t a whole lot else for us to obsess over. We’ve seen extensive number-crunching on our Tier 16 raid set bonuses, for instance, even though we’ve been told they’re “very place holder” at the moment.

And why not? Conjecture and theorycrafting can be fun and even downright helpful.

Until it gets stressful and stops being helpful. Which is what’s begun to happen with Killing Spree on the Patch 5.4 PTR.

In PvP, there’s some hubbub at the moment over how strong Killing Spree appears to be against a single target on the PTR. Yep, you heard me: Killing Spree, one of the signature DPS cooldowns used by Combat rogues. Combat rogues. In PvP. I’ll let that sink in for a moment.

This video from Conclusion (one of a few that folks have posted) illustrates the issue:

 

The cries of alarm have been numerous enough that Blizzfolk have taken both to Twitter and to the official forums to encourage people not to freak out. This is from PvP chief Brian Holinka a couple of weeks ago:

 

And this is from newly minted Blizz Community Manager Lore earlier today:

Looks balanced to me.

I kid. We generally wait until later in the PTR cycle (once we’ve gotten all the underlying mechanics where we want them) to start tuning numbers. I wouldn’t be too concerned at this stage.

I understand the consternation here. There’s concern that this won’t be noticed; that “place holder” numbers will be allowed to stay in place and that we’ll accidentally launch with something that’s clearly imbalanced. I believe it’s solidly a good thing that players are testing this stuff out now and are raising red flags where they see issues.

But it’s now abundantly clear that WoW’s developers are aware of these issues. Players have already ensured that. There’s no need to continually beat the panic drum; Blizzard can’t get any more aware of the complaints, and the devs are literally not going to do anything about it until they begin actual balance/damage adjustments later on in the PTR.

Once we see those tuning adjustments begin — if they go on for a week or so and we don’t see any modifications in places that we feel clearly need attention — sure, go ahead and raise the issue again, along with cogent explanations for why tuning adjustments feel necessary.

In the meantime? Take a breath. Take two, even. It’s OK. Move on to another topic for a while. Perhaps consider joining me in a little game of fake rogue patch notes?

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Well, it’s been a quiet week in Lake Roguebegon, my hometown. As the initial kerfuffle over a new patch on the PTR (and the Killing Spree of our dreams) simmered down to a quiet murmur, we eased into a gentle lull — a gentleness quickly pierced by the cries of forumgoers asking why it’s so damn quiet all of a sudden. Dang kids, walking all over my lawn.

Despite the lack of big news this week, I somehow managed to make this week’s TWIRB the longest one yet. Yep. I’m just that good.

PvP Guides (and Wish Lists) Expand

Over on his blog, LastRogue started a series of “Know Your Enemy” entries providing tips on the most important things to keep in mind when you find yourself facing traditionally bothersome foes. He started off with runthroughs on Feral druids and Discipline priests.

EvasionX, whose Youtube guides on Subtlety gear optimization and Subtlety openers I mentioned in a previous TWIRB, has now added a macro guide featuring recommendations for Shadow Dance, stealth and targeting enemies in arena matches. According to his WoW forum thread, he’s planning a “part two” macro guide soon, as well as videos on Assassination PvP, which has become much more popular since Patch 5.3 launched.

Ayume, an accomplished veteran PvPer who’s 2100+ in 3v3 as a Sub rogue this season, posted a thoughtful runthrough on ArenaJunkies of the buffs and nerfs he feels rogues need in order to be worth playing in competitive arena. (The post even got a thumbs-up from WoW PvP chief Brian Holinka — though that doesn’t mean he actually agreed with any of Ayume’s points, just that he thought it was a well-written post worth reading.)

Patch 5.4 PTR Developments

Following my steadfast prediction that we’d see a wave of additional rogue changes come through during Week #2 of the Patch 5.4 PTR, we in fact saw nothing new for rogues at all in the second PTR build. Meanwhile, the second version of the official PTR notes added only a confirmation that the Glyph of Recuperate was getting a buff (from .5% to 1%) — a change that had been datamined last week but took a little while to find its way into the official notes.

Remember: We are still very early in the life of what is likely to be quite a long PTR, and Ghostcrawler drove that point home this week by saying it’ll be several weeks yet before they even *start* to work on damage tuning and balancing out the numbers.

Fictionally Speaking

Prolific WoW blogger The Godmother did something quite a bit different — and quite a bit awesome — on her blog this week: She wrote a story. It’s Part One of an epic tale about a disillusioned Dwarf hunter, and it’s very much worth a read if you have even an inkling of interest in fan fiction. And I’m not just saying that because the other main character in the first chapter is a rogue dispatched by SI:7 to find the hunter. ^_^

And finally, the extraordinarily entertaining webcomic The Daily Blink closed its curtains this week after three and a half years of awesome. It leaves behind a trove of memorable, iconic strips, including the classic buff/nerf lever comic (in which rogues had no lever at all) and some classic pokes at the rogue class, including:

Such a smartly done comic; its creators were masters at capturing the essence of the game’s culture and making fun of it without pissing off the very people it was making fun of. That takes crazy talent. Chris Hanel and Mike Owen (who left the comic last year) deserve huge props for making The Daily Blink happen and putting so much love and creativity into it.

And that’s the week in rogueball. Drop a comment if there’s anything I missed!

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We’ve got several rogue-related odds and ends worth noting over the past week. Pappy Rogue has you covered! (Please don’t actually call me that. I just felt the need to make a stupid tie-in to Father’s Day. Success!)

In the Live Game

  • Y’know all those wacky stealth issues that many rogues have been reporting lately? PvP cap’n Brian Holinka offered a possible workaround for the problem on Wednesday — and then followed that up with a tweet this weekend that “a hotfix was pushed out to help with most of the stealth bugs.” Go forth and test!
  • I’ve seen several anecdotal reports of Combat weapons dropping for Assassination rogues in LFR and heroic scenarios. If your loot spec is set to Assassination, you *should not* be seeing any axes, fists, maces or swords drop from LFR bosses or coin rolls (i.e., extra rolls you get by using a Mogu Rune of Fate or an Elder Charm of Fortune), as well as from heroic scenarios or any quest from the current expansion. If you’re getting a non-dagger drop despite your loot setting, please post to the WoW bug-report forum with a detailed description of where you were, what quest/boss/scenario you were in and what dropped.

PvE Thoughts: Combat Rogues, Tier 15 and the Global Cooldown

As the curtain begins to fall on Patch 5.3, some of the more geniusy among us have been looking back on our Tier 15 set bonuses and looking at their impact, especially on Combat rogues.

PvP Thoughts: All Eyes on Assassination

In the wake of 5.3′s rogue nerfs, which most heavily impacted Subtlety PvPers, Assassination is getting ever-more attention as a viable PvP sec.

I’m Pretty Sure That’s All…

  • Holinka also noted the designers’ feeling that when it comes to PvP class balance, rogue survivability is not a priority — that their ability to use stealth (when it works right) and to control their enemies is their niche, not their ability to outlast incoming damage.

And that’s the week in rogueball. Make sure to scope out the Roguetwitpendium (which I really need to come up with a better name for) to see the latest Blizzard rogue-related tweets; most of the time I won’t bother to write full bloggy posts to highlight them.

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Let’s take a quick break from the Patch 5.4 madness for this important little nugget from WoW’s PvP mastermind.

These tweets refer to the stealth issues folks have been reporting since Patch 5.3 hit. We got a confirmation from Holinka last week that the issue is related to zoning into a new area. While we wait for a permanent (fingers crossed) fix to the problem, Holinka’s advice above should provide a handy workaround.

At least, a handy workaround if you’re in battlegrounds or arenas. If you’re out in the world on a PvP realm — or if, say, you’re about to start a Challenge-mode dungeon in which you need to use Shroud early — you may want to periodically hit your stealth button in order to “keep it fresh,” since the same problem may be occurring whenever we pop into or out of cross-realm zones, instances, etc. (I have no confirmation of this at all; it’s just a hypothesis.)

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