Posts Tagged ‘stealth’

I don’t think of myself as a person who has very strong opinions about the rogue class. I’m probably wrong about that.

I started this blog to inform. Not just you guys, but also myself — I actively use my site to look back on recent class changes and to remind myself of what Ghostcrawler and other designers have said about rogues over the past year. It’s surprised me how many times I’ve written rants – and how long they’ve been.

So when the superific Subtlety lover Haileaus started a new thread in WoW’s rogue class forum asking people to talk about their rogue experiences in the context of the next expansion, my only thought was: Ooh, this’ll be cool to report on. I wonder what people will say?

It took some prodding from Hail for me to realize that maybe it’d be helpful and constructive of me if I said some stuff, too.

So. Here’s what I posted. The quoted bits are the questions that Hail set forth in the thread’s original post to help give people structure for their feedback (an outstanding idea). If any of this confuses you, infuriates you or raises your curiosity, fire away in the comments or — preferably — over in that forum thread, which has become a really nice collection point for class feedback.

 

What is your ideal, glorified, rogue? This one can be a bit unrealistic, and doesn’t have to be one answer (You could, for instance, say 3 – 1 per spec), but basically, if you had a dream you were the perfect OP rogue, what would it be like?

Basically, Assassin’s Creed. Can’t remotely work in the context of an MMO, but the one-shot kill, the perpetual ability to deceive and misdirect, the grappling hook, the ability to weave through enemy territory by means other than simply hitting a stealth button and walking carefully. Ultimate mobility, control, burst and secrecy.

 

How do you feel about the current damage distribution (where the bulk of your damage comes from) for each spec? What would you like it to be like? Please make note of whether this is in PvE or PvP.

I heard a rumor that a lot of people have posted in this thread complaining about passive damage in PvE. I agree with that, but not because I’m much of a fan of seeing big numbers as a direct result of mashing buttons: If I know my target’s gonna lose 25% of its health in the next five seconds, it doesn’t matter a whole lot to me whether that’s 5% per second or 2%/2%/17%/2%/2%. The reason I dislike huge passive damage amounts is that it shrinks the gap between those who really put a lot of time and effort into playing their class better and those who don’t.

I haven’t got a clue what sort of passive-vs.-active damage ratio we need to have in order to make that “skill gap” something I’m happy with. (Heck, I’m not even sure what that ratio is now, so maybe my entire argument here is moot.) And I feel kinda douchey even saying this, because I realize it’s sort of an elitist thing to say. But if you’re gonna learn how to play your class/spec optimally, and if you’re gonna practice to ensure that you follow through on what you’ve learned, I think you should be rewarded by doing crazy-huge better on DPS charts than a person who only has the basics down.

 

What are your thoughts on each spec’s rotation?

They all exist. :) I’ve tended to think of rotations as inevitable means to an end. I’m used to the maintain-this, build-with-this, finish-with-this approach, and I’m used to that approach being punctuated by the use of major cooldowns. Do I like it? Meh. Do I dislike it? Meh. It’s the way it is, the way it’s been, and has never been what I love or dislike most about playing the class.

 

If you could pitch just one idea to the devs, what would it be?

Find a way to give us a Grappling Hook ability that allows us to teleport to any location — horizontally or vertically — within, say, 20 yards or so that’s within our line of sight. Yknow, without that being ridiculously imbalanced in PvP. :)

 

What is your favorite part about your rogue in MoP, and what has been your favorite historically?

How stealth (plus speed) gives me the ability to choose my battles and get where I want to go without having to take the long way around.

 

Least favorite?

How visually messy raid fights get from the perspective of a melee DPS. It is hard to see much of anything that’s going on around me due to all the visual effects.

 

What should rogues be able to do better than every other class/melee?

Avoid damage, move quickly and frustrate the enemy.

 

What should rogues be able to do worse than every other class/melee?

Self-heal and deal sustained single-target damage outside of a PvE raiding context.

 

What do you think about the class’s role in PvE/PvP? If you would like to see it change, in what direction?

It’s not our role in PvE that I have a problem with; what makes me unhappy sometimes is how uninteresting it can feel to be a melee DPS. This is entirely a personal preference, but I’ve never been happier in a raid fight than when I’ve felt I have brought something special to my group that helped them win. I haven’t had a chance to even raid outside of LFR this expansion, but in Cata, I loved being a soaker on heroic Morchok, and I loved being in the Ultraxion rotation as a person who popped Cloak every third Twilight to keep the raid alive.

My DPS rotation is a constant; it’s always there, and it always will be, and my DPS potential will always be a number. The tools in my belt that can make or break my raid group on a particular fight are what form the memories that stick with me as a WoW player.

 

What that rogues used to have do you miss?

Swirly b— oh. Right.

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Let’s take a quick break from the Patch 5.4 madness for this important little nugget from WoW’s PvP mastermind.

These tweets refer to the stealth issues folks have been reporting since Patch 5.3 hit. We got a confirmation from Holinka last week that the issue is related to zoning into a new area. While we wait for a permanent (fingers crossed) fix to the problem, Holinka’s advice above should provide a handy workaround.

At least, a handy workaround if you’re in battlegrounds or arenas. If you’re out in the world on a PvP realm — or if, say, you’re about to start a Challenge-mode dungeon in which you need to use Shroud early — you may want to periodically hit your stealth button in order to “keep it fresh,” since the same problem may be occurring whenever we pop into or out of cross-realm zones, instances, etc. (I have no confirmation of this at all; it’s just a hypothesis.)

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Think obvious bugs in WoW — like, say, the fact that stealth has been behaving oddly since Patch 5.3 launched — should be easy to find and fix? Take a look at this:

Firstly: Man, I duno who that Kumquat loser thinks he is, but he sure made a lot of stupid assumptions about stealth bugs in the new patch.

Secondly: Holy sleuthing, Batman! The new problems people have been experiencing with stealth recently appear to be linked to zoning into a new area? How many of you would have guessed *that* was the cause of a bug like Shroud of Concealment taking three seconds before it actually concealed a rogue’s party members?

I’m getting weirdly nerd-giddy over this, I realize. But keep in mind that the entire reason I started this blog is because I enjoy learning about virtually everything there is to know about what’s going on with our class. Getting to the bottom of what causes certain problems to occur — and how to fix those problems — fascinates me.

This is a potent reminder that sometimes, especially in a game as complex as WoW, the cause of a bug may not even be remotely close to what it might seem or what one might guess. And figuring out to fix that bug — without breaking something else in a completely unpredictable and hard-to-track way — can prove to be an extremely complicated challenge, as it clearly has in this case.

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We’ve got two directly rogue-related bug squishings to note from today’s new batch of official Patch 5.2 hotfixes.

The first pertains to the final (regular-mode) boss fight in the new raid tier:

Fixed an issue where damage from Lei Shen’s Crashing Thunder, Lightning Whip, Overcharge and Discharged Energy was not being reduced by Feint.

So, yknow, that’s good.

Meanwhile, in news pertaining to the fantasyland within fantasyland, we have this:

Darkmoon Whistle should no longer cause other players to drop out of stealth.

The whistle – which is a specially made in-game item for people want to annoy people around them, but not quite as much as people who carry around  Toy Train Sets – turned out to have a little quirk that made them unexpectedly useful for rooting out rogues in virtually all PvP settings, apparently including rated battlegrounds. Well, until today.

Not to toot my own horn, but I, uh… um… hm. Whatever that joke was gonna be, it clearly ain’t happening. Probably for the best.

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This tidbit was nestled among the new round of official Patch 5.2 hotfixes posted today:

Using a potion while under Stealth/Invisibility no longer causes the potion to go on permanent cooldown.

This should fix up an issue a number of folks have reported on their rogues in which they used a potion while in stealth (typically a Virmen’s Bite just before a raid boss is pulled) only to find that their potion cooldown wasn’t starting as it should, thus leaving them unable to use another potion during the fight (and defeating the whole purpose of “pre-potting”). In fact, it left them unable to use another potion until they logged off the game entirely.

I hope you’ll all join me in breathing out a huge sigh of relief that Warcraft rogues no longer have a drinking problem.

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@esbgame: “@Ghostcrawler Do you think abilities such as Destro Rain of Fire or Halo should break Rogue’s stealth? And if so why? It’s too easy to break”

@Ghostcrawler: “@esbgame I would love to see only Flare and a few others break stealth, but that’s a potentially destabilizing change.”

Twitterized 11/21/2012

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‏@HenrikSvendsen3: “@Ghostcrawler As a rouge i have problems getting a clean opner in arena and duel because of the amount of aoe effects in the game. toughts?”

@Ghostcrawler: “@HenrikSvendsen3 TBH, it kind of bugs me personally that AEs are so efficient at breaking stealth. Would be a huge change to revert though.”

Twitterized 11/16/2012

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@SvelteKumquat: “@Daxxarri Okie, here’s a q: Have you been stealthing around much since the patch? Any issues w/ “popping” out of stealth at unusual times?”

@Daxxarri: “@SvelteKumquat Not personally, no. I have seen concerns re: current levels of stealth via forums, so there may be a conversation about that.”

Twitterized 9/7/2012

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