Posts Tagged ‘transmogrification’

With all due respect to the dearly departed WoW Insider hunter column. ;)

Following the initial dump of the Warlords of Draenor alpha novel last week, WoW technical game designer and celery-gnawing glitter maniac Chadd “Celestalon” Nervig took to the twitwaves, as he is oft wont to do. And the interviewed-by-Olivia-Grace-waves, as he is not oft wont to do. And the live-interview-on-major-WoW-fansite-shows-waves, as he has never before been wont to do.

Across all of these various and sundry forms of interaction, Nervig answered a ridiculously large number of questions from players seeking clarifications and further info on the changes we have in store for us in Warlords.

Meanwhile, Warlords datamining began as the first alpha client hit public test servers, bringing with it brand-new waves of speculation and misinformation — as well as some intriguing glimpses of what may yet to come to pass for we wily ones.

So. To supplement my post last week summarizing (nearly) all of the rogue info in the first alpha novel — a masterfully organized, but depressingly ugly and text-heavy, tour de force of bullet points and explanations — I will now unceremoniously dump a scattershot list of (nearly) all the rogue-relevant odds and ends we learned over the past several days.
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Well, he didn’t say *exactly* that; I put it way more poetically in that title than he did in his tweet. :)

Nothing especially new in this tweexchange; just Ghostcrawler reaffirming that a programming/design quirk, not an intentional exclusion, is behind why fist weapons won’t be included in the upcoming cross-xmog expansion jamboree involving one-handed axes/maces/swords — which, by the way, still isn’t guaranteed to happen in time for Patch 5.2.

 

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Following up on Zarhym’s tweets earlier this week about expanding transmogrification options, Ghostcrawler chatted with Wowjuju in an interview posted on Dec. 7. In it, he sayeth this:

Our plan (and like any long-term plans, it might not come to fruition) is to allow main-hand and off-hand items to be transmogrified to each other. We are also going to allow weapons that use the same animations to be used. This means specifically that one-handed axes, maces and swords can be transmogged to other one-handed axes, maces and swords and that two-handed axes, maces and swords can be transmogged to two-handed axes, maces and swords. In addition, staves and polearms can be transmogged. So for example you could have a one-handed axe look like a one-handed mace, but not a polearm look like a two-handed sword. We will probably continue to relax restrictions over time. It’s one of those things where we can take one misstep and never take it back, so we’re being pretty cautious with how we altar the transmog rules.

So, again, to recap:

  • None of this may happen for patch 5.2, all of it may, or somewhere in between.
  • One goal is to have all dagger types transmoggable regardless of hand restrictions.
  • Another is to have all one-handed axes, maces and swords be cross-transmoggable.
  • Fist weapons have not been mentioned.

Also, there are still no plans to allow folks to xmog legendaries. :) (GC has specifically called out Thunderfury as a major example of why they’re reluctant, since it’s got such a… prominent… aesthetic.)

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There’s nothing here explicitly about xmogging ONE-handed axes/fists/maces/swords, but hope springs eternal, and a step is a step.

 

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