Newly posted by Ghostcrawler in the “PTR Class and Set Bonus Issues” WoW forum thread:
- The 2pc bonus does not affect Crimson Tempest, because Crimson Tempest’s duration does not scale with combo points.
- As previously mentioned, we chose 80% as the damage for Shuriken Toss, as that made it balanced with white attacks, to offset the dual wield miss penalty and glancing. However, that neglected to consider that it also triggers poisons more often due to not missing 19% of the time. So we’re lowering its damage slightly, to 75%. That’s intentionally under-compensating, so that the extra poison procs are still a gain, rather than just neutral. Additionally, to make absolutely clear that you do not want to run out, Shuriken Toss, and run back in, to get the Shuriken auto attacks, we’re making the auto attack override end when you get back in melee range.
The Shuriken Toss stuff addresses conversations that had ensued in a couple of different forums: The gist is that some players thought it might be a DPS gain in raid fights to run out to >10 yards, cast Shuriken Toss (thus activating the enhanced autoattacks), then run back into melee range until the Shuriken Toss autoattacks are about to expire, then rinse and repeat.
Those of us who took part in the convo probably should’ve realized that the design team obviously would take steps to ensure that such a wacky DPS workaround wouldn’t actually be desirable. Still, it’s cool to think that the theorycrafters who worked the idea through may have helped ensure a quick fix to a potentially annoying phenomenon. Can you imagine how much of a pain it’d be to feel you actually *do* all of that in a raid fight just to squeeze out a little extra DPS?