This is probably the last thing a PvP rogue wants to see given the nerfs on their way for Patch 5.3.
One of many rogue buffs in Patch 5.2 involved the removal of Kick’s energy cost. (For many moons, rogue PvP gloves had an equip bonus on them that made Kick free; that was removed, and instead the ability itself was changed to cost no energy. The PvP glove bonus was changed to buff Recuperate.)
This was an unequivocal win for PvE, since it meant rogues could interrupt targets 1) without sacrificing any DPS at all and 2) even during rare moments when they might be energy starved (more likely to happen when questing or fighting elite world mobs than in raids).
For PvP, I understand the ramifications a lot less. Instinctively I’d want to say it’s a wash for experienced PvPers, most of whom likely had the gloves anyway, and most of whom likely scoffed at an additional 1%-of-max-health healing from Recuperate. For newer, less-geared PvP folk, this would be a minor boon.
I’ve already spent waaaay more words on this than I had planned to — I was gonna just dump the tweet here and go on my merry way — but now I’m flustered that I can’t understand why Brian Holinka would allow that the Kick change might’ve been too good. I get that the huge number of instant CC options in the game are a concern generally, but given that Kick was effectively free for many PvPers anyway, why should baselining it matter much?
(Housekeeping note: I’m doing some catchup this week on moving tweets out of the Home for Wayward Rogue Tweets and into actual, archivable, searchable individual blog posts. I’m gonna backdate all the oldish ones so they don’t cause a disturbance, but those of you who receive notifications whenever I post something new may get hit with more buzzes than usual. I’m sorry for any annoying deluges! Please don’t unsubscribe! My ego thirsts for your continued readership!)