This new tweet from Ghostcrawler offers an ever-so-slightly more optimistic outlook on flashier rogue abilities than the last time GC commented on this issue a few months ago.
What he said back then:
And what he said earlier tonight:
@DMJops We are working long term on making rogue and warrior attacks cooler, since we agree that they look the most bland while fighting.—
Greg Street (@Ghostcrawler) May 02, 2013
GC’s new tweet was the outgrowth of a long back-and-forth discussion that has unfolded with players over the idea of offering us the ability to have more than two specs. (The existence of a tri-spec achievement was datamined early in Patch 5.3, but any speculation that it was actually going to happen was quickly quashed.)
In his latest discussion about tri-spec, GC chose to use rogues as the example class for making the case that having more “slots” for specs may hurt the feeling of individuality that some rogue players have. That led one player, @DMJops, on this logical journey (to which GC responded with the tweet at the top of this post):
I’ve already posted so much about rogue population and spec-differentiation issues lately that I probably seem like a one-trick stealthpony, so I’ll spare y’all a new diatribe. But I’ll be pretty surprised if, whenever new rogue ability animations are offered (from the sounds of the new tweet, the earliest we could remotely expect to see them would be in time for the next expansion), they have any noticeable long-term impact on the number of people who actively play the class.