And with this, PvP rogues may finally have a chance to exhale. Or to take a breath between howls over the planned class nerfs.
@fate47 happy with rogue/hunter changes. Still talking about affliction, holy pally and mage.—
Holinka (@holinka) May 07, 2013
Obviously, this shouldn’t be taken to mean that the door is finally closed on the rogue adjustments for Patch 5.3; the developers may well change their minds, and there’s always a chance that they decided on additional changes last week and we just haven’t seen them yet. But this strongly suggests that the end of rogue PvP nerfs is in sight.
It also strongly suggests, of course, that any PvP buffs folks may have been hoping for to offset the nerfs probably won’t be happening for Patch 5.3 either.
Which isn’t necessarily a bad thing: The reactions I’ve seen in forums from rogue PvP players run the gamut from “these are minor and expected changes that won’t gut me” to “this is so catastrophic for rogues that I’m cancelling my subscription and burning my house down,” and everything in between. That wide range of opinions leads me to suspect that, in competitive arena, we may well see rogues dip a bit in terms of their presence within top rankings. But we’re probably not looking at anything resembling the barren pre-Patch 5.2 landscape, particularly not given the adjustments being made to other classes — or the adjustments that may yet be made to other classes, as Holinka suggests in the tweet above.
It’ll be interesting to see the effect that all of these changes — to rogues, to other classes (especially hunters) and to PvP Power — have on popular arena comps. It can be hard to predict which classes/specs really synergize well with one another until arena players have really had a chance to dive in and check out all the changes, which tends not to happen until the patch actually goes live. (The devs have noted previously that players tend to spend very little time on the PTR testing PvP changes in arena, so the changes they make to their initial patch plans are based more on theory and feedback than on actual play data.)