[UPDATE 6/12: This is not the page you are looking for. You’d rather be here if you’re seeking the most current, comprehensive rundown of Patch 5.4 rogue changes I’ve got on this site.]
Brace yourselves, fellow rogues. It is time.
The first Patch 5.4 build appears to have hit the PTR, and Wowhead/MMO-Champion are datamining the absolute crap out of it.
As always, please keep in mind that we’ve had absolutely no official word yet from Blizzard on what the Patch 5.4 changes are (expect the first batch of patch preview notes later tonight or Wednesday), so don’t put too-too much stock in these changes until we see the official notes. Remember that when Patch 5.2 was first datamined on the PTR, it showed us getting a completely different tier-60 talent than the one Blizzard actually planned to implement.
- It looks like many Combat rogues’ dreams about Killing Spree are about to come true: As Holinka hinted last week, it appears that KS will hit only your current target — unless you have Blade Flurry active, at which point it’ll act the way it does now.
- Recuperate appears to be getting two buffs: one to the ability itself, the other to the glyph.
- The Recuperate ability looks like it’s being buffed from 3% of max health per “tick” to 4% per tick. (Recup ticks once every three seconds.)
- The Glyph of Recuperate looks like it’ll increase the effect of the spell by 1% of our max health, up from .5%.
- Note that we haven’t yet seen what the new PvP tier bonuses will look like. PvP gloves currently provide a 1% buff to Recuperate; if that bonus changes, it may dramatically alter the way we view these datamined buffs.
- Nightstalker appears to be getting a slight buff: It’ll increase the damage of abilities we use while stealthed by 50%, up from 25%.
- Our new Tier 16 raid set bonuses have had their tooltips datamined.
- The two-piece bonus tooltip reads: “When you generate a combo point from Revealing Strike, Honor Amongst Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5. Stacks up to 5 times.” At first blush, this appears to be decent for Assassination, very weak for Combat, and pretty amazing for Subtlety.
- The four-piece bonus tooltip reads: “Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every 4 Backstabs, your Backstab is replaced with Ambush that can be used regardless of Stealth.” Depending on how the final numbers shake out, this bonus could potentially be strong for every spec.
- Ghostcrawler took to the tweetwaves shortly after the datamining info appeared to remind us that although the tier bonuses are in place, the “numbers are very place holder” and we should “focus on mechanics not tuning.” In other words, in offering feedback about the bonuses, we should talk about the idea behind them (or *how* they work), not on the exact amount of DPS it looks like they’ll give us.
At the moment, I’m distinctly uncertain about two other datamined rogue changes:
- There’s a datamined tooltip change to Cloak and Dagger that shows the range increasing from 20 to 30 yards. The range is *already* 30 yards in the live game; this datamine is almost certainly just a tooltip fix.
- There’s a datamined tooltip change to Find Weakness (Subtlety) in which the sentence “Bypasses less armor on players,” has been added to the end of the tooltip. This may just be a clarification of the way the ability already works in the game.
I’ll add clarifications to this post as I get them, and will post anew once we start getting some official Blizzard confirmations and patch preview notes.