After a few quiet weeks on the Patch 5.4 PTR front, a new update to Blizzard’s official PTR notes brings with it a whole mess of rogue adjustments. Here are your headlines:
- Subtlety’s combo point builders are getting buffed by around 15%. Backstab goes from 275% weapon damage up to 315%, while Hemorrhage goes from 140% weapon damage up to 160% with a slow weapon equipped and from 203% to 232% with a dagger.
- Eviscerate is getting nerfed by 10%. A few things on this change:
- This partly offsets the BS/Hemo buffs noted above, and provides a small nerf to Combat, as Fierydemise’s early calculations suggest. I’d be pretty surprised if this isn’t offset by buffs to Combat PvE in other areas as the PTR progresses.
- This also reduces the burst power of Combat rogues in PvP who may want to use Marked for Death to score two quick Eviscerates. That may seem moot right now, but Combat may well make a resurgence in PvP next patch thanks to the ability to target-focus Killing Spree.
- The net result of this nerf and the BS/Hemo buffs should be that Sub rogues become less bursty in PvP. Meanwhile, they should also have more uptime on their targets, because…
- Our entire level-60 mobility talent tier is getting buffed.
- Burst of Speed’s energy cost will be cut in half, from 30 energy to 15. (Remember that the cost was 60 at the start of the expansion.)
- Cloak and Dagger’s range will increase from 30 to 40 yards. (The stealth restriction looks like it’s staying put.)
- Shadowstep’s cooldown will drop from 24 seconds to 20.
- Cheat Death is getting buffed. When it activates, it’ll reduce damage by 85% instead of 80%.
- Non-dagger weapons should stop dropping for Assassination rogues in LFR and heroic scenarios, fixing up the frustrating bug I posted about last week.
Nothing official yet on the possibly-maybe-new rogue glyphs that were datamined last week. We also have yet to see any concrete word from Blizzfolk on their hopes and plans for our PvE Tier 16 set bonuses, which are still going through adjustments (as I also noted in last week’s datamining post). We’re still likely in the early stages of the Patch 5.4 PTR, though, so expect many more adjustments — as well as more complete explanations of class changes — in the weeks (and perhaps months) to come.