Posts Tagged ‘blue post’

Oh, Dancing Steel, why dost thou disturb forum rogues so?

A number of folks have posted angry missives in the official WoW forums over the past few days, excoriating Blizzard for what some have suggested is a “stealth nerf” of the Dancing Steel enchant, the top weapon enchant currently available for rogues. In particular, people have had called out the fact that if Dancing Steel is was on both of a rogue’s weapons, it can could no longer “stack” — i.e., since 5.1 launched this week for a few days after 5.1 launched, there can’t couldn’t be two procs active at the same time, which means meant the effect can could no longer double. (Instead, if the proc is was already active and then procs again on either weapon, it refreshesd the duration of the sole active proc.)

Turns out this is was entirely intentional, and probably isn’t wasn’t nearly as catastrophic for our DPS as some were assuming. (People who play WoW overreacting to small changes with forum tirades? Unpossible!) [UPDATE 12/1: And, as of sometime late on 11/29, a hotfix made it so that Dancing Steel and other Real PPM procs *can* now stack just like the unReal PPM procs have long been able to.]

Here’s what Daxxarri posted in a General Discussion forum thread late on 11/29:

The change to Dancing Steel is actually part of its status as a Real Proc Per Minute (RPMM) system, which was in the patch notes.

  • The Dancing Steel, Jade Spirit, Colossus, and River’s Song enchantments now use the Real PPM system utilized by Windsong and Elemental Force.

You can read more about how RPMM works here:

Dual wielding with a RPMM enchants means that you’ll get double the frequency of procs, but the system doesn’t currently allow for double active procs.

We’re happy with how the RPMM system has turned out, and we think it’s a stronger proc system than those we’ve used in the past, and offers more consistent results for players too. That said, we know that some players find double active procs fun, though, so we’re exploring the possibility of altering the system to allow for them in the future.

Later in the thread, Daxx posted an update on the no-stack issue:

Good news, everyone!

As I mentioned, we’ve been investigating the possibility of altering the Real PPM system to allow double procs. It hadn’t been done previously due to technical challenges, but we found a solution much faster than expected, and we’re currently working on a hotfix to allow Real PPM enchantments to proc separately per weapon.

Yes, this means that if everything goes smoothly, you’ll soon be able to have two simultaneous Dancing Steel procs, or (very rarely) six simultaneous Windsong procs.

[UPDATE 12/1:] And finally, the 11/29 edition of the official hotfix notes confirmed that:

Enchantments using the Real PPM system will now generate two buffs simultaneously, rather than simply refreshing the duration of an existing effect.

How’s THAT for service?


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New post from Daxx in a thread he started last month on the new Real PPM system they’re trying out for some procs. Initially they just implemented it for the Windsong and Elemental Force enchants, buuuut:

In 5.1, we’re migrating four additional procs over to the Real PPM system. Dancing Steel and Jade Spirit are 2 Real PPM, River’s Song is 4 Real PPM, and Colossus is 6 Real PPM.

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