Posts Tagged ‘combo points’

Deathmantle Set Rogue Cosplay at Blizzcon 2014

(Photo credit: Wowhead)

(As always, this is being cross-posted on Ravenholdt, which thinks you should be calling your mother more often.)

It was a very stealthy BlizzCon.

In the live raid competition between Method and Midwinter, we watched as a Midwinter rogue cast Shroud of Concealment to help the raid sneak past trash mobs — only to see the strategy turn against them. We spotted nary a rogue in the WoW Arena Championship match between Bleached Bones and Skill-Capped EU, and Firebat swept the Hearthstone World Championship grand finals without using his rogue deck — BUT WE KNOW HE HAD ONE, so that counts in our corner, even though it’s not directly related to WoW at all.

Plus we saw at least one cool example of rogue cosplay, with these two not only sporting what I think might be the Tier 5 (Deathmantle) raid set, but also my personal favorite rogue weapon, the Twinblade of the Hakkari.

But what most of you probably want to know is: Did designers answer any rogue questions during the Warcraft panel discussions?

Why, yes. Yes they did.

Although there were just two World of Warcraft panels at this year’s BlizzCon (and basically no new game info was presented), four rogue questions were addressed. Considering two of those questions were answered during a panel that expressly forbade class-specific questions, rogues represented particularly well, with many of our key class concerns briefly taking the spotlight. Our own Haileaus (!) even managed to refashion a question about rogue positional requirements into a general class-design query.

Rogue Q&A: Quick Recap

You can read full transcripts of each rogue Q&A exchange in the Ravenholdt version of this post, but here’s the gist:

  1. Suicidal Killing Spree. Some boss fights severely punish the use of KS and other abilities that teleport us to/behind the target. Ion Hazzikostas said they do alter specific fights to alleviate that when the boss doesn’t move, but for *mobile* bosses, they consider that risk of death to be a “tactical element” of the fight that is “taken into account” when balancing the class.
  2. Combo point UI. They stack on the rogue now, but the default WoW UI hasn’t changed. Kris Zierhut admitted that the designers tried different ideas, but simply couldn’t come up with a new UI approach that wasn’t “jarring” for people used to seeing CPs under the target frame. So instead, they’ll look at what add-on authors come up with and consider adapting that.
  3. Positional requirements. After a Day 1 panel session in which Zierhut explained that positional requirements had been removed from all druid spells because they were unreliable and not fun, Haileaus asked why that didn’t apply to abilities like Backstab and Gouge. Tom Chilton replied that they balance “how important the mechanic is” against “the overall feel and fantasy of the class,” and sometimes they feel the fantasy should win out.
  4. Balancing talent tiers. Another rogue player, while avoiding mentioning any specific rogue talents, asked about the balance of DPS talents vs. non-DPS talents in various tiers. Tom Chilton replied that it’s a very organic process — they gauge how many people actually use talents in each tier, improve or replace the ones nobody takes, and generally try not to tone down extremely powerful talents unless it’s absolutely necessary for game balance.

Again, hop over to Ravenholdt to see the transcripts of these Q&A excerpts.

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If you follow MMO-Champion’s posts, you’re already aware of the Warlords of Draenor early gameplay footage that the Korean site Inven posted this week. These videos are indeed legit; they stem from a press tour that some Blizzfolk (among them PvP honcho Brian Holinka) are doing out in South Korea.

And they include footage of someone playing a Level 90 Combat rogue, very badly, in the “new” Shadowmoon Valley.


I really want to stress that what you see in this video is not necessarily an indication of *anything* that is or isn’t changing about rogues in Warlords. As tech game designer Chadd “Celestalon” Nervig noted in a tweet last night:

So it’s very possible that what we see in this video no longer reflects what we’ll see when we get our hands on the Warlords beta.

That said, a few bits stand out as new/different about the rogue experience in this video. (The player clearly didn’t prioritize looking at spells, talents, glyphs or anything else related to class mechanics in this demo; they were focused entirely on creating a character and playing in the zone. So we only got to see a very small chunk of rogue stuff.)

(more…)

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This one’s primarily an issue for players who are raiding in Combat spec at the moment.

A few folks have taken to various forums (e.g., here) since Patch 5.4 went live to note some oddness with combo points in Combat spec. I’m still a little bit unclear on the details, and I haven’t seen anything official from Blizzard on it. But there appears to be an odd interaction happening between Anticipation and the new Ruthlessness passive for Combat rogues, especially those with the Tier 15 four-piece raid set bonus.

The gist: If you have Anticipation stacks and hit a finisher, Ruthlessness is guaranteed to proc a combo point. That combo point is generated on your target. But you still have Anticipation stacks — which are on *you*, not your target. It takes a moment before those Anticipation stacks get “transferred” from you over to your target, where they become regular combo points.

I don’t know how long it takes for that transfer to happen. I also don’t know how much server lag can play into it, or how much of it is a display issue vs. an actual gameplay issue. But the end result appears to be that, especially for Combat rogues who have Adrenaline Rush active (and thus have their global cooldown on many abilities reduced by .2 seconds) — and ESPECIALLY-especially for Combat rogues who have AdRush + Shadow Blades active and still have their Tier 15 four-piece bonus (which reduces the cooldown by another .3 seconds) — it appears possible for them to have a total of 10 combo points available (5 regular, 5 Anticipation), try to hit Eviscerate twice in a row, and end up hitting a 5-CP Evisc followed half a second later by an unintended 1-CP Evisc.

So, that can be a little frustrating. :)

If you’ve got any additional info, evidence, video examples, etc., please comment here or over on the Combat EJ thread (where the most discussion around the problem is happening right now); hopefully Blizzfolk are watching and can address the issue if it’s actively causing the sorts of problems it appears to be causing.

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