What can I say? I missed doing these recaps. :)
Balancing life, work, gaming, WoW Insider and a couple of other endeavors has proven to be… well, to be honest, about as much of a brutal challenge as I feared it might be (but held out hope that it wouldn’t), so this blog and my time on public forums have been a-mightily neglected by me as a result.
But man, I liked This Week in Rogueball. I mean, c’mon: The title alone is enough of a reason not to give up on it. And I found it as useful to compile a list of recent rogue community goings-on as the
millionsthousandshundredsscorestwo of you who regularly read them found them useful to read. They helped me stay disciplined about keeping up to date on what the Webby world is saying about our class.
So! No promises, but I’m gonna try to start this up again and see how it goes.
Blizzfolk on Twitter
We saw a flurry of tweets over the past week from Ghostcrawler (a.k.a. Greg Street), our soon-to-be dearly departed lead WoW systems designer, and Celestalon (a.k.a. Chadd Nervig), a previously under-the-radar game designer who over the past two weeks has established himself as GC’s “replacement” as a question-and-vitriol magnet on primarily PvE-related WoW issues.
Hop over to the Tweets From the Shadows page to see the full conversations, but in short, here’s what they talked about:
- Celestalon affirmed that there’s no massive “Warlock-style” overhaul planned for rogues in the new expansion (roughly the umpteenth time a designer has said that), but that they’re definitely focusing on making each rogue spec feel different to play.
- Celestalon also confirmed that positional requirements are being removed from abilities like Ambush and Backstab in Warlords/Patch 6.0.
- He dodged a question about improving rogue AoE damage, subtly implying that it’s unlikely to change.
- Ghostcrawler reflected back on some rogue-related game design choices, like the move to make Subtlety a more viable PvE spec over the past few years and the ever-controversial-among-a-minority decision to keep combo points stacking on the target (rather than on the rogue directly).
- PvP maven Brian Holinka suggested that DPS cooldowns like Shadow Dance, which actually change our gameplay while they’re active, are the models they want to hold up as examples as they ponder how to refine cooldowns gamewide for the next expansion. (This makes me suspect that more “boring” cooldowns like Vendetta may not be long for this world, at least not in their current form.)
In the Blogosphere
- Haileaus posted a thoughtful, intriguing rant about why he hates Tricks of the Trade.
- Some loser over at WoW Insider thinks he knows the main questions rogue players have about the future of the class.
- This isn’t specific to the past week, but Fierydemise posted a couple of blogs over the past month reviewing many of the rogue changes we saw in Mists from a raider’s perspective, and beginning to ponder some of the changes he’d like to see in Warlords.
- Also more of a “month in rogueball” thing, but OneRogue has been blogging roughly every week or two with personal perspectives on the class, as well as community updates similar to the one you’re reading now. He also recently launched a pretty detailed “Resources” section that links to some of our best go-to spots for class info.
Within the Fora
Actually, I’m still pretty brutally behind on the rogue conversations happening on the official WoW forums, MMO-Champion, ArenaJunkies and the like. If you saw any particularly useful or productive discussions, please give ’em shoutouts in the comments!