Posts Tagged ‘hotfix’
Posted in Official Patch/Hotfix Notes, tagged Cloak and Dagger, Hemorrhage, hotfix, Patch 6.0, rogue, Warcraft, Warlords of Draenor, WoD, World of Warcraft, Wound Poison, WoW on Oct 19, '14 | Leave a Comment »
Posted in Official Patch/Hotfix Notes, tagged bugs, Glyph of Vanish, Haileaus, hotfix, Mists of Pandaria, patch 5.4.7, rogue, Subterfuge, Subtlety, Vanish, Warcraft, World of Warcraft, WoW on Mar 18, '14 | Leave a Comment »
Throughout the Mists expansion, an unaddressed quirk had allowed rogues to cause trouble while stealthed for much longer than was intended.
Resolved an issue where Vanish modified by Glyph of Vanish was incorrectly causing the Subterfuge effect to trigger twice. Vanish will now cancel its effect when the duration of Subterfuge expires.
In other words, what was happening here was that a rogue would cast Vanish, which would activate Subterfuge. Normally, both the “improved stealth mode” granted by Vanish and the Subterfuge buff last for three seconds, meaning they drop off at the same time. But the Glyph of Vanish makes that “improved stealth” last a total of five seconds. So it caused Subterfuge to actually proc twice — once when the rogue first hit Vanish, and then again when the five seconds wore off, extending their stealth by an additional three seconds.
(Correct me if I’m wrong, but if a rogue used Preparation after this, they could theoretically do everything all over again with an additional Vanish, actually giving them 16 seconds of stealth while still actively wreaking havoc.)
From what little I know about this bug, the value of exploiting it was not tremendous, particularly in PvP. Players had known about it for quite some time, but because it requires PvP rogues to burn a hugely valuable Vanish for somewhat dubious benefit, its relevance in competitive environments (specifically arena) was pretty limited.
It was probably utilized much more frequently among Subtlety raiders who were very serious about optimizing their DPS rotation, since its use during raid fights would have yielded more Ambushes (and, I’m assuming without actually pondering numbers here, better Find Weakness uptime).
But! Not anymore. :)
But but! There’s at least one upside:
Posted in Official Patch/Hotfix Notes, tagged Cloak and Dagger, exploits, hotfix, Mists of Pandaria, Patch 5.4, rogue, Siegecrafter Blackfuse, Strand of the Ancients, Warcraft, World of Warcraft, WoW on Oct 10, '13 | Leave a Comment »
Sorry for two things: 1) the delay on this post (this hotfix is at least two days old) and 2) the fact that I pretty much have no clue what it’s about. I am posting it late at night (on the right coast, at least) in hopes that I’ll be able to alleviate my OCD-ish need to report this while still ensuring that almost nobody reads it.
The Oct. 7 update to the official Patch 5.4 hotfix notes (not to be confused with the Oct. 9 update, which is the day I’m writing this post, but not the day to which I’m referring, because that would make too much sense) included this:
Corrected an issue with Cloak and Dagger that could allow Rogues to bypass some targeting and line-of-sight restrictions.
Yep. So. That happened.
I was away from gaming and blogging for virtually all of the past week-plus, so you guys may have more clue than me what this was about. My educated guess is that it was meant to bring Shadowstep’s and CnD’s mechanics closer together. For instance:
- In PvP: The Strand of the Ancients battleground was recently tweaked to ensure that rogues could no longer Shadowstep to cannons, helping lead to extremely fast wins due to the increased power of bombs in Patch 5.4. A few rogues discovered, however, that Cloak and Dagger still worked on the cannons, which clearly was no longer intended. I’m assuming this hotfix addresses that.
- In PvE: Meanwhile, on the Siegecrafter Blackfuse fight in the Siege of Orgrimmar raid, one of the tasks us damage-dealers need to perform involves jumping into a pipe so we can be transported over to a conveyor belt where adds spawn. Adds spawn on the belt every 30 seconds, but we can only use the pipe once every 60 seconds (thanks to a debuff placed on us). A few of you clever roguetypes realized that you could use Cloak and Dagger (but not Shadowstep) to bypass the debuff and teleport directly to an add on the belt. I wouldn’t be surprised if the hotfix resolved that little issue as well.
If I’m wrong about any or all of this, please yell at me and cast aspersions in the comments.
Posted in Official Patch/Hotfix Notes, tagged Assassin's Resolve, Assassination, DPS, hotfix, Mists of Pandaria, Patch 5.4, rogue, Sanguinary Vein, Subtlety, Tier 16, Warcraft, World of Warcraft, WoW on Sep 23, '13 | 1 Comment »
Well, this’ll probably make a few people unhappy. :)
A new batch of hotfixes was just posted on WoW’s official site, and it includes a whole mess of balance changes to nearly every class.
These are the rogue bits:
- Assassination: Assassin’s Resolve now increases the Rogue’s damage by 20% (down from 25%).
- Subtlety: Sanguinary Vein now causes the Rogue to deal 35% additional damage to targets afflicted by Rupture, Garrote, or Crimson Tempest (up from 25%).
- Subtlety: Tier-16 4-piece set bonus should no longer incorrectly activate from attacks other than Backstab.
I realize the Assassination nerf may instill within you a deep desire to wail and gnash your teeth, but before you grind those molars down to nubs, let me show you these:
These are Raidbots’ DPS graphs (top 100 average; 25-man normal mode). That line up at the top is Assassination. On these three fights, it’s not even close — we’re talking a 10%-20% gap between Mut and the next-best spec.
Now, Raidbots’ trend lines and DPS averages always need to be taken with a healthy dose of salt, because any number of biases can potentially come into play that skew the data and make gaps look larger than they are. Our theorycrafter extraordinaire Fierydemise, for instance, offers that Mut’s quicker learning curve compared to most other specs/classes may be partly to blame.
But also keep in mind that the new raid has been out for two weeks now. Blizzard’s designers have access to a far deeper, far more informative array of data on raid performance than we do, and are notoriously (and understandably) reluctant to nerf specs after a patch has launched. It takes a *lot* for them to decide it’s worth it; clearly, in this case, they felt the cumulative evidence showed that Mut was blatantly overperforming — and that its overperformance was consistent, if not increasing, as more and more players began to progress through the new raid.
If the charts above hold true, the nerfs about to hit the spec (which likely won’t actually take effect until Tuesday’s restarts) won’t seriously affect its dominance on fights like Norushen. They’ll just temper it a bit.
Meanwhile, as you can also see in the above charts, Subtlety continues to be dragged through the mud in end-game PvE. The spec’s horrible performance overall may be less about its actual DPS potential and more about the fact that most raiders still won’t touch it with a ten foot e-pole, but regardless the designers clearly felt something had to be done to encourage folks to give Sub a shot. (Personally, I’m increasingly feeling like removing Backstab’s positional requirement would go much farther toward achieving that goal than any DPS adjustments would.) I’ve also seen a handful of complaints that rogues’ sustained damage in PvP feels a little low, so this may well help on that front as well.
Lastly, the final hotfix note refers to reports from players that the new Tier 16 four-piece set bonus for Subtlety — in which every Backstab has a chance to turn your *next* Backstab into an Ambush you can use outside of stealth — wasn’t just proccing off of Backstab, but off of all sorts of other abilities, including Fan of Knives and regular Ambushes. That issue should be cleaned up shortly.
Really quick note on a Patch 5.4 hotfix posted this evening:
Evil is a Point of View should no longer incorrectly cause Turn Evil to affect targets that are immune to loss of control effects.
This refers to the new level-30 paladin talent that allows pallies to join the ranks of classes with an option to use a fear against enemy players. Since Patch 5.4 went live yesterday, pallies with that talent were able to use Turn Evil to fear rogues (among others) at any time — including while they were in the middle of a Killing Spree, an ability that should be impossible to stop.
And now, assuming the hotfix works, it will be impossible again.