Posts Tagged ‘movement speed’

When the datamining robots of doom at Wowhead and MMO-Champion caught an extremely odd tooltip change for Burst of Speed last night, they did what any good Internet robots do: spit the data out into the ether.

Only, thing is, about robots: Sometimes they data they spit is wrong.

What Wowhead and MMO-C saw was an alteration to Burst of Speed that appeared to change it from a 70% speed buff that lasts four seconds to a 1% speed buff that lasts a tenth of a second.

Let’s reread that together: a 1% speed buff that lasts a tenth of a second.

I know there’s a bunch of us who are utterly convinced that Blizzard is trying to actively destroy a class that the company itself designed and that hundreds of thousands of people play regularly. But, c’mon. It doesn’t take more than a tenth of a second of rational thought to realize: This datamining probably isn’t accurate.

Nonetheless, it didn’t take long for folks to freak out. Thankfully, it also didn’t take long for WoW’s designers to clarify the situation.

In fact, not only is what’s happening here not a nerf to BoS — it’ll make BoS *better* by resolving an inadvertent problem the designers introduced several weeks back.

Overlooked in the hubbub over the tooltip text change was an adjustment in the spell effects to the way BoS provides immunity to snares. Specifically, quoth PvP czar Brian “Holinka” Holinka:

So, say it with me, dear peoples: Datamining is not official. Datamining can be wrong, or it can reflect something the designers put in the game accidentally. In fact, pretty often, what datamining sees actually *is* wrong. It’s OK to wait a little while for confirmation before freaking out, throwing cats around the room and eating glass in fury.

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With all due respect to the dearly departed WoW Insider hunter column. ;)

Following the initial dump of the Warlords of Draenor alpha novel last week, WoW technical game designer and celery-gnawing glitter maniac Chadd “Celestalon” Nervig took to the twitwaves, as he is oft wont to do. And the interviewed-by-Olivia-Grace-waves, as he is not oft wont to do. And the live-interview-on-major-WoW-fansite-shows-waves, as he has never before been wont to do.

Across all of these various and sundry forms of interaction, Nervig answered a ridiculously large number of questions from players seeking clarifications and further info on the changes we have in store for us in Warlords.

Meanwhile, Warlords datamining began as the first alpha client hit public test servers, bringing with it brand-new waves of speculation and misinformation — as well as some intriguing glimpses of what may yet to come to pass for we wily ones.

So. To supplement my post last week summarizing (nearly) all of the rogue info in the first alpha novel — a masterfully organized, but depressingly ugly and text-heavy, tour de force of bullet points and explanations — I will now unceremoniously dump a scattershot list of (nearly) all the rogue-relevant odds and ends we learned over the past several days.
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