Inscrutable headlines ftw!
This is what happens when I put off updates for too long: THINGS. SO MANY OF THE THINGS.
A gaggle of notable rogue players are now running around willy-nilly in the Warlords of Draenor Alpha and learning all sorts of odds and ends about how our class appears to be playing so far. A couple of them — Rzn and Haileaus — are even streaming their Alpha bits all over the Twitchesphere. But for the purposes of this post, I will now pretend that this momentous occasion has not yet occurred, so that we can focus here on the same stuff we focused on in my earlier updates: “official” statements, clarifications on Twitter and datamining.
I realize this is all getting awfully unwieldy: Five separate update posts in addition to my initial rundown of class changes does not make for a neat, pretty picture. At the moment, the best all-in-one recap by far is over at Wowhead, where Perculia and Olivia Grace have teamed up to take most of the bits and pieces we’ve learned about Warlords rogues and tie them up into a neat package.
If you just want a look at what we’ve learned in the past two weeks (not including player observations from within the Alpha), here’s what went down specifically in relation to rogues in Warlords:
Datamining Teases Possible Raid Set Bonuses
Although we’ve been warned by WoW’s designers not to take these remotely seriously, the first datamined glimpse of possible set bonuses for Tier 17 raid gear and PvP gear — spotted by Wowhead and MMO-Champion on June 10 — range from dull (Combat/Subtlety two-piece) to interesting (Subtlety four-piece) and perplexing-because-it’s-likely-a-typo (Assassination’s two-piece appears to buff a hunter ability, which is about as insulting as you can get.)
Quoting Wowhead — and again, remember, this is datamining that WoW’s designers have warned us are almost entirely just placeholders right now:
- Item – Rogue T17 Combat 2P Bonus: Increases the damage of Eviscerate by 10%.
- Item – Rogue T17 Combat 4P Bonus: Increases the chance for Revealing Strike to generate an extra Combo Point by 10%.
- Item – Rogue T17 Subtlety 4P Bonus: While Shadow Dance is active, you gain the Quick Blades effect.Quick Blades generates 10 Energy every 1 sec for 10 sec.
- Item – Rogue T17 Subtlety 2P Bonus: Increases the damage of Eviscerate by 10%.
- Item – Rogue T17 Assassination 2P Bonus: Increases the damage of Kill Shot by 10%.
- Item – Rogue WoD PvP 2P Bonus: Successfully interrupting a spell with Kick generates 3 combo points.
- Item – Rogue WoD PvP Combat 4P Bonus: Increases the duration of Killing Spree by 1 sec.
No Assassination PvE four-piece bonus appears to have been datamined.
Spec “Attunements” Datamined
Another noteworthy rogue-specific tidbit from the June 10 datamining (the rest of which appear to mostly be tooltip corrections, typos and in-progress adjustments that aren’t worth trying to analyze) is this set of “Attunements” that passively boost the value of one of our secondary stats when we hit Level 90.
Again quoting Wowhead, our Attunements currently appear to be:
- Mastery Attunement [Assassination]: You gain 5% more of the Mastery stat from all sources.
- Haste Attunement [Combat]: You gain 5% more of the Haste stat from all sources.
- Multistrike Attunement [Subtlety]: You gain 5% more of the Multistrike stat from all sources.
Don’t be surprised to see these change significantly as the WoD Alpha (and Beta) progresses. Something feels odd about a passive buff being granted to a single secondary stat, which feels like it would inherently increase that stat’s value relative to the others — something that goes directly against designers’ repeatedly stated goal for Warlords that they wished to keep secondary stats close to one another in value.
There has also been no official comment regarding whether we need to have first obtained a Shadowforge Key in order to unlock these attunements. (HYUK!)
On Combat Swapping Autoattack Buffs
In the last update, I noted that the Ambidexterity passive was being removed from Combat, which — as stated within the official patch notes — “was done to reduce the amount of damage coming from auto attacks.” Which is a lovely sentiment, but one that gets muddied a bit given that Combat is also getting a perk called Improved Dual Wield, which removes the 19% reduced hit chance we suffer by default for using a pair of one-handed weapons — and thus increases our autoattack damage. Rogue theorycrafter Fierydemise took to Twitter to call attention to this; technical game designer Chadd “Celtictron” Nervig parried the debate.
Sap Stays Sappy
PvP honcho Brian “Holinka” Holinka affirms that, despite upcoming adjustments to other forms of crowd control, Sap’s duration is not likely to change.
Band-Aids vs. Knives
Holinka also rebuffed a request to combine Slice and Dice with Recuperate, saying it’s a good choice to force players to choose between offense and defense. (Nevermind Leeching Poison. Speaking of which…)
Versatility Won’t Uber-Boost Leeching Poison
Lead game designer Ion “Watcher” Hazzikostas noted that Versatility, the newly announced secondary stat that will enhance our healing and damage absorption in addition to our damage output, won’t allow Leeching Poison to “double dip.” (Because Leeching is a self-heal that is based off of the amount of damage we deal, it could theoretically benefit from Versatility twice unless the designers do something to stop it — which they apparently plan to do.)
Main Gauche Still Combat’s Main Man
Even though the Multistrike stat will give our attacks a chance to proc for additional damage, Nervig says the designers have no plans to change Combat’s mastery, Main Gauche — which also gives some of our attacks a chance to proc for additional damage. He notes that they’re open to revisiting the issue, however.
Pre-Potting Won’t Break Stealth
Nervig gave a straightforward answer to a request that drinking a potion would no longer break a rogue’s stealth: “Yes.”